Reality vs. Virtuality Critical reflection on the cyberpunk movie fashion Lika Rygina student student The ESL Advanced Course, University of Hartford,

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Reality vs. Virtuality Critical reflection on the cyberpunk movie fashion Lika Rygina student student The ESL Advanced Course, University of Hartford, USA, 3/30/07

Baudrillards hyperreality Reality loops around itself … each phase of value integrates into its own apparatus the anterior apparatus as a phantom reference, a puppet or simulation reference. (Baudrillard, 1988:145, 121)

Theses statement: The epistemological anxiety rooted within impossibility to identify boundaries between touchable world and digital illusion has produced passionate public debates since 1980s. Theses statement: The epistemological anxiety rooted within impossibility to identify boundaries between touchable world and digital illusion has produced passionate public debates since 1980s. Purpose: to analyze the ways of fact/fiction border construction in the cyberpunk movie. Purpose: to analyze the ways of fact/fiction border construction in the cyberpunk movie.

The Matrix (1999), The Matrix Reloaded (2003), The Matrix Revolutions (2003), 13 th Flour (2004), Blade Runner (1997), Joni Mnemonic (1998), Avalon (2001) … Cyberpunk - particular genre of the popular culture that describes post-industrial landscape where technological advancement radically shapes human every day life, body and spirit in favor for different forms of cybernetic machinery manifestation.

Gibsonian cyberspace[1] Gibsonian cyberspace[1][1] A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding. (Gibson, 1994: 51) [1] Featherstone, M.& Burrows R. (1995). Cultures of technological embodiment: An introduction. In Featherstone, Mike and Roger Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment London, Thousand Oaks, New Delhi: SAGE Publications. P.6. [1] Featherstone, M.& Burrows R. (1995). Cultures of technological embodiment: An introduction. In Featherstone, Mike and Roger Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment London, Thousand Oaks, New Delhi: SAGE Publications. P.6. [1]

Gibsonian model of virtuality #1 WWW + VR

Gibsonian model of virtuality #2 virtual-as-fake virtual as an additional opportunities.

Costume for the meat

…and for the surface

Were not in an inescapable illusion (?) …the connotations of the real delivered in scenes such as those in Zeon are inevitably subverted by their dependence upon references not to the real but popular culture. (Gibson, 2005:118)

References: Balsamo, A. (1995). Forms of technological embodiment: Reading the body in contemporary culture. In Featherstone, Mike and Roger Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk. Cultures of Technological Embodiment London, Thousand Oaks, New Delhi: SAGE Publications. pp Balsamo, A. (1995). Forms of technological embodiment: Reading the body in contemporary culture. In Featherstone, Mike and Roger Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk. Cultures of Technological Embodiment London, Thousand Oaks, New Delhi: SAGE Publications. pp Baudrillard, J. (1988). Selected writings, ed. Mark Poster. Cambridge: Polity Press Baudrillard, J. (1988). Selected writings, ed. Mark Poster. Cambridge: Polity Press Boyer, Ch. (1996). CyberCity: Visual perception in the age of electronic communication: Boyer, Ch. (1996). CyberCity: Visual perception in the age of electronic communication: Princeton University Press. Clark, N. (1995). Rear-view mirrorshades: The recursive generation of the cyberbody. In Featherstone, M. and R. Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk: Cultures of technological embodiment. London, Thousand Oaks, New Delhi: SAGE Publications. pp Clark, N. (1995). Rear-view mirrorshades: The recursive generation of the cyberbody. In Featherstone, M. and R. Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk: Cultures of technological embodiment. London, Thousand Oaks, New Delhi: SAGE Publications. pp Derrida, J. (1994). Specters of Marx. Trans. Peggy Kamuf. New York: Routledge. Derrida, J. (1994). Specters of Marx. Trans. Peggy Kamuf. New York: Routledge. Featherstone, M.& Burrows R. (1995). Cultures of technological embodiment: An introduction. In Featherstone, Mike and Roger Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment London, Thousand Oaks, New Delhi: SAGE Publications. pp Featherstone, M.& Burrows R. (1995). Cultures of technological embodiment: An introduction. In Featherstone, Mike and Roger Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk: Cultures of Technological Embodiment London, Thousand Oaks, New Delhi: SAGE Publications. pp Gibson, P. (2005). Fashion, fetish and spectacle: The matrix dresses up – and down. In S.Gillis (ed) The matrix trilogy: Cyberpunk reloaded. London& New York: Wallflower Press. pp Gibson, P. (2005). Fashion, fetish and spectacle: The matrix dresses up – and down. In S.Gillis (ed) The matrix trilogy: Cyberpunk reloaded. London& New York: Wallflower Press. pp Gibson, W. (1994). Neuromancer. New York: Ace. Gibson, W. (1994). Neuromancer. New York: Ace. Haraway, D. (1985). A Manifesto for Cyborgs: Science, Technology, and Social Feminism in the 1980s. Socialist Review (80): Haraway, D. (1985). A Manifesto for Cyborgs: Science, Technology, and Social Feminism in the 1980s. Socialist Review (80): Heim, M. (1995). The design of the virtual reality. In Featherstone, M. and R.Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk:. Cultures of technological embodiment. London, Thousand Oaks, New Delhi: SAGE Publications. pp Heim, M. (1995). The design of the virtual reality. In Featherstone, M. and R.Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk:. Cultures of technological embodiment. London, Thousand Oaks, New Delhi: SAGE Publications. pp Mawson, T. (2005). Morpheus and Berkley on reality (2005). In Grau, Christopher (ed) Mawson, T. (2005). Morpheus and Berkley on reality (2005). In Grau, Christopher (ed) Philosophers Explore the Matrix Oxford University Press. pp Philosophers Explore the Matrix Oxford University Press. pp Robins, K. (1995). Cyberspace and the World We Live In. In Featherstone, M. and R. Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk:. Cultures of technological embodiment. London, Thousand Oaks, New Delhi: SAGE Publications. pp Robins, K. (1995). Cyberspace and the World We Live In. In Featherstone, M. and R. Burrows (eds.) Cyberspace/Cyberbodies/Cyberpunk:. Cultures of technological embodiment. London, Thousand Oaks, New Delhi: SAGE Publications. pp Ryan, M. (1999) Cyberspace, virtuality, and the text. In M. Ryan (ed) Cyberspace textuality: Computer technology and literary theory. Bloomington and Indianapolis: Indiana University Press. pp Ryan, M. (1999) Cyberspace, virtuality, and the text. In M. Ryan (ed) Cyberspace textuality: Computer technology and literary theory. Bloomington and Indianapolis: Indiana University Press. pp

Watch out for worlds behind you W. Gibson Neuromancer

Reality vs. Virtuality Critical reflection on the cyberpunk movie fashion Lika Rygina student student The ESL Advanced Course, University of Hartford, USA, 3/30/07