Mobos is a group of high-tech professionals who deal with software development, as well as creating and support of Multiplayer Systems. At the present.

Презентация:



Advertisements
Похожие презентации
Unity3d Fomin Maxim 394 group. Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations.
Advertisements

Choosing a career and getting a job are two things any person passes through in his life. There are many professions and it is not an easy task to make.
The waterfall model is a popular version of the systems development life cycle model for software engineering. Often considered the classic approach to.
The waterfall model is a popular version of the systems development life cycle model for software engineering. Often considered the classic approach to.
Computers are a necessary part of modern life. Computers play an important role in the lives of most of us today, whether we realize it or not. Some people,
THE MEDIA The mass media play an important part in our lives. Nowadays information is the most necessary thing. That is why there are so many sources.
OLAP ModelKit is a universal solution in the field of interactive reporting and thorough data analysis which allows programmers to create effective decision-support.
Internet as a MODERN WAY OF COMMUNICATION We are glad to present here our project which is called Internet is Modern Way of Communication. It is a very.
What to expect? How to prepare? What to do? How to win and find a good job? BUSINESS ENGLISH COURSE NOVA KAKHOVKA GUMNASUIM 2012.
© 2009 Avaya Inc. All rights reserved.1 Chapter Two, Voic Pro Components Module Two – Actions, Variables & Conditions.
Dynamic Designer Is the easy way for you to cut as much as 80% from the time and cost of getting your new products to market, and improving the old ones.
HPC Pipelining Parallelism is achieved by starting to execute one instruction before the previous one is finished. The simplest kind overlaps the execution.
INTERNATIONAL SPACE STATION. ARTHUR C. CLARKS THEORY Science fiction author Arthur C. Clark has an interesting theory about new ideas. He thinks they.
The role of information technology in human life.
COMPUTERS 1. Computers and computer equipment. screen/monitor CD-ROM drive printer floppy disc mouse mouse pad/mat modem floppy disc drive CD-ROMS keyboard.
My ideal school Prepared by the pupil of the 11 th form Holub Margaryta.
The main problem between generations. There are many problems between parents and their children. It can be differences between the views of the younger.
Автор: Телегина Е.Н., учитель английского языка МСОШ 32.
© 2005 Cisco Systems, Inc. All rights reserved. BGP v Route Selection Using Policy Controls Applying Route-Maps as BGP Filters.
S6-1 PAT325, Section 6, February 2004 Copyright 2004 MSC.Software Corporation SECTION 6 MAKING PLIES WITH MSC.LAMINATE MODELER Ply #1 Ply #2.
Транксрипт:

Mobos is a group of high-tech professionals who deal with software development, as well as creating and support of Multiplayer Systems. At the present time the main direction of activity is a development of MMOG – massively multiplayer online games. The Mobos Group appeared in 2004 with the aim to create the browser MMOG Pentacore. Lords of Edges. The telecommunication partner of this project was the leading Internet-provider of the North-West Region ZAO Web Plus. At the present time Mobos is taking a part in a developing of a new unique product – the first full-fledged multiplayer role playing game for the cellular owners. The main partners in this project are foreign companies. The game is come into being at the beginning of 2007 and will be called Magic of Moboland. MOBOS Ltd , 13A Levashovsky pr., St. Petersburg, Russia. Phone/fax +7 (812) URL:

While a work process devoted to the game products has been going on during years , the company Mobos has projected, developed and debuged the technology which allows to create and support virtual game worlds of the different levels of difficulty. This technology intends any supplement at a front-end quality. User interface may be based on WEB, WAP, Flash, J2ME and 3D-technology of the game space visualization. The stage includes three basic elements: The Client Proposal («Game Client»), being a main part at any project, is marked out by us into a separate block of tasks and is specified depending on the business-model. This technology allows us to develop the clients part by (WEB, WAP, SMS, Flash) and work with any out-source developers (J2ME or 3D). MOBOS Ltd , 13A Levashovsky pr., St. Petersburg, Russia. Phone/fax +7 (812) URL: 1. Game Elements Constructor 2. Engine 3. Data Analysis System

A stage for creating and support of multiuser game systems MOBOS Ltd , 13A Levashovsky pr., St. Petersburg, Russia. Phone/fax +7 (812) URL: Game Element Constructor (Client -Server Application) Reports taking (data logging) Analyst workstation Game-designer and game-editor workstation DBMS Engine (Server Application) Data Analysis System Players («Game terminals»)

«Game Elements Constructor» is a client-server application, which allows to describe and edit multiplayer game system by distanced web-interface. Game system includes: Character model - avatar Subject World – game elements World Structure – territory and space of the game Interaction Model – actions to the side of Game Elements and interactions between characters. Input and editing of the game elements is carried out by regular game-masters (game-editors) by the special technique, without reference to the technical specialists. MOBOS Ltd , 13A Levashovsky pr., St. Petersburg, Russia. Phone/fax +7 (812) URL: 1. Game Elements Constructor

Interfaces of the Game Elements Constructor MOBOS Ltd , 13A Levashovsky pr., St. Petersburg, Russia. Phone/fax +7 (812) URL:

Engine provides the uniform construction of clients interfaces and also realizes work with data defining interactions, actions and filling of the game world by game elements and characters, within the limits of typical algorithms. Engine is independent in details and does not contain any exact instructions to exact data in its realization. The Game Element Constructor and Engine provide the realization of the world and interactions Rules with it at an only descriptions level given from a game-designers/game-masters. Exactly these descriptions define the qualities of the subject world which is supposed to be realized. Data storage is done by DBMS MySQL. Code realization of the softare - JAVA Application. In current projects of Mobos company, the realization assumes WEB / WAP / SMS-client. The realization focused on Flash, J2ME or 3D clients is possible also. MOBOS Ltd , 13A Levashovsky pr., St. Petersburg, Russia. Phone/fax +7 (812) URL: 2. Engine

«Data Analysis System» gives an opportunity to conduct the statictics, pointing the necessary attributes of considered objects (game elements or characters) and receiving the reports from these objects. «Data Analysis System» allows to model and investigate the typical behaviour of the character. «Data Analysis System» allows to plan the development of the game world, entrance of the new elements, or to change the rules accordig to analytical data, received on general samples. «Data Analysis System» accepts the game world monitoring which helps to find out the supernumerary situations. MOBOS Ltd , 13A Levashovsky pr., St. Petersburg, Russia. Phone/fax +7 (812) URL: 3. Data Analysis System

Magic of Moboland is a full-fledged RPG for WAP 2.0, the main project which is developing by the Mobos specialists to the moment. The game world of Moboland is a large continent, where various Inhabitants – either absolutely real animals or fantasic beings are settled. The climatic conditions of the game world are very much like earth: woods, fields, steppes, deserts, mountains, bogs, lakes and seas. The characters of the game are presented by 5 unique races with unlimited opportunities for the haracter development. Each race is protected by one of five elements. A character in the game has: - six features – base characteristics - «force», «dexterity», «reaction», «intellect», «constitution», «charisma»; - four specialization – a warrior; a wise man; an adventurer; an expert. - ten skills – procuratory skills of the character, such as using of different types of weapon, and also «noiseless walk», «acrobatics», «breaking», «swimming», «rock-climbing» and others; - vital force – viability of character; - magic force –a limit for magic and some special actions of the character. - experience points – a level of development of professional skills of the character. The player has an opportunity to manipulate with huge quantity of game subjects - the weapon, spells, potions, magic books, equipment, materials for subjects creation. Most of these subjects, such as the weapon and equipment the player can create by himself. All subjects he may sell, buy, receive as a result of passing quests, win in battle with monsters, find during his travel. As fighting interactions, the unique turn-based system of fight is developed, it has an opportunity of major battles, an application of various magic and military skills and more than ten kinds of the weapon for all tastes. The more detailed information about the future game you may find at presentation MOBOLAND.PPT MOBOS Ltd , 13A Levashovsky pr., St. Petersburg, Russia. Phone/fax +7 (812) URL: Projects development. «Magic of Moboland»

The game Star Combats Online may be considered as a sample of a new category of games – SMS SHOOTER. Simple rules of fights, leading in sort of space combats, make the game available to a very wide audience. The world of the game is in space fights. A player starts as a young pilot – a captain of a small fighting spacecraft with a standard set of arms. Spending and winning duels with contenders, the player has an opportunity to conduct fights at more powerful ships. A result is: a rank of the military colonel of Galactic Fleet; awards and encouragements for the valor, hown in fights; the mighty space weapon for the own fighting ship. The first stage of the project development offers SMS and WAP interfaces. As a visual representation of a degree of the game development, the player receives the image of his fighting ship by a special inquiry. While removing the game interface to WAP-version, it is intended to develop the next opportunities for players: To fight inside one of three armies – Galactic Fleet, Rebels or Corsairs; To form clans inside each group; To communicate in chat; To battle in groups; To have better opportunities choosing an opponent for fighting; To up-grade not only weapon but also some other spacecraft systems; To shunt in a fight; An opportunity to play in different game zones (orbits and galaxies), which differently affect to the weapon and systems of the spacecraft; A developed rating system. An opportunity to keep a blog based on the field diary and some other. The more detailed information about the game you may find at web-site and at SMSBOI.PPT presentation. MOBOS Ltd , 13A Levashovsky pr., St. Petersburg, Russia. Phone/fax +7 (812) URL: Projects development. «Star Combats Online»